Changes - Version 5.5.0 - 6 Oktober 2013
- Dev-C++ can now parse C++ header files too.
- Clicking in the gutter does not change the caret position anymore.
- Mouseover hints are now also shown when hovering above #includes.
- Fixed editor closing not always remembering the previous tab.
- The matching brace highlighter now ignores text highlighted as 'Character'.
- Custom compiler commands are now added to the end of the call to GCC.
- The function tooltip now shows which class each function belongs to.
- The compilation progress window has been moved/merged into Compile Log below.
- The MRU list now does not reverse order each time it is loaded.
- File Properties now does not add open files not belonging to the current project to project stats.
- Editor mouseover tooltips now also shows which class each function belongs to.
- The function tooltip now shows types again.
- The MRU list now separates files and project files with a line.
- Breakpoints are now moved when folding code.
- Triple clicks now don't happen anymore when the mouse moves between clicks.
- Updated Catalan translation.
- The console pauser now does not show a "loading" cursor anymore.
- Updated Japanese translation.
- Added a toggle comment function (listens to Ctrl+/ by default).
- Added the PlasticCodeWrap color style.
- Cleaned up Project Options >> Compiler.
- Changed the default font to Consolas.
- Upgraded the parser: it now supports function pointer arguments and is a lot faster.
- And much more.
Download
- The setup which includes MinGW32 4.7.2 can be downloaded here (25MB).
- The setup which includes TDM-GCC x64 4.7.1 can be downloaded here (44MB).
- The setup which does not include a compiler can be downloaded here (2MB).
- The portable version which includes MinGW32 4.7.2 can be downloaded here (17MB).
- The portable version which includes TDM-GCC x64 4.7.1 can be downloaded here (32MB).
- The portable version which does not include a compiler can be downloaded here (2MB).
- Separate compilers can be downloaded here.
- Lastly, the source code can be found here (1MB).
All editions can run on 32-bit Windows.
All Dev-C++ editions can be updated using the No Compiler setups/zips.
Choosing between 32bit and 64bit
- The 64bit compiler will fully work op 32bit computers.
- The 64bit compiler can do everything the 32bit compiler can, including creating 32bit executables.
- The 64bit compiler can do stuff the 32bit compiler can't, like creating 64bit executables. It also comes with a lot more headers and libraries.
- There is no single reason to download the 32bit version except for maybe file size, marginally longer compiling time, or in case you have to use that specific compiler for any reason (regression problems for example).
- To force 32bit on all new projects and non-project compiles, go to Tools >> Compiler Options and select the 'TDM-GCC 32bit' profile. This profile will use the -m32 flag and use lib32 by default.
- To force 32bit on already created projects, go to Project >> Project Options >> Compiler and select the 'TDM-GCC 32bit' compiler profile.
- Always launch Dev-C++ using devcppPortable.exe located in the installation folder of the portable version. This launcher will tell Dev-C++ to save its configuration files in its own folder.